";s:4:"text";s:6146:" The penalty is -5 morale in battle.Archer Commander: Increases the Attack of all Archer units. A tower’s attack strength is equal to a ballista’s attack strength - 3000.
The highest possible level is 16. This makes them an extremely efficient anti-unit of all siege engines. The rest of the army returns to the province they were sent to mission from.If the army flees from the Fortress siege stage of the battle, it automatically loses 10% of its remaining troops if the opponent is an Imperian and 15% if he's a Nomad.If an army attacks 'inner province' (а province surrounded by all the provinces it shares a border with), loses 20 morale points.
All players you can currently capitulate to are listed in Capitulation tab of the Throne hall.You can capitulate up to 10 times in a 168 hour period, completing the conditions listed above, of course.
If the target is reachable for less than 40 minutes, mission takes 40 minutes sharp.
If the army manages to defeat the Reserves, it continues towards the Third line Archers.
Duration in both directions is equal.
Keep in mind that one capitulations takes 10% of your military points away.In a war, all capitulations between members of the fighting alliances are abolished. The member of the Imperial family tree can enter into marriages with members of the Imperial family or nobles form the imperial court of another player, i.e. The player can raise the level of experience of his generals by gathering points by leading battles or by paying for their training. For every difference of 0,1 (either above or below range x2) Morale drops progressively by 1,67 points.Upon returning home, the army restores its basic Morale value.The basic Morale value can be raised by researching Army Drills, which gives 1 Morale point per level. It is placed at the upper part of the screen (as well as in the Tavern). The damages are divided proportionally according to the number of target enemy units.Tower Ballistae fire only at the attacking Third line siege engines (catapults, trebuchets and ballistae), if there aren’t any or they have been destroyed, defenders’ Ballistae start firing at the attacking groups of Infantry and Battering rams. After every won battle against an independent city, there is a 3% chance for the system to generate a Noble. If one of the spouses dies, the other receives the social status widow/widower and cannot enter into marriage again.Every user can send his Great people to enter into marriage in other empire.
It serves for filling in the front zones in case of flank or center defeated units. In case the Fortress is ruined, Sanctuaries preserve 1/3 of the basic amount of population.Army’s always travelling with the speed of the slowest unit, for example siege engines – 40 IM/h. military units' distribution percentage through the battle zones: center, left Flank, right Flank and Reserve.The formation in defense is set in the Deployment tab of the Fortress below province's units. If a player is in an Alliance, at the position of Commanding Officer, he receives a basic bonus of +10 Morale points, but the actual extent of this bonus depends on the Loyalty Status of the player in the Alliance.The two armies start the fight with their Global Morale values - 100 against 110, basic values, if both are Imperians, 90 against 100, if the first one is Imperian and the second one Nomad, and 110 against 100, if the first one is Nomad and the second one Imperian.Each round the Morale drops due to the fatigue (by 4 +/-3 points), damage (by 1 to 3 points). A Great person can be a governor and can be sent as an Offensive general from the same province, colony or military post. Keep in mind that the punishment with 4 Honor points for Pillage attack always applies.The Nobles are Great People from the nobility of the empire who earned fame in battle or in society. The pillaged population is divided into 3 equal percentages and each of them is subtracted from: the Lumber Mill, Stone Quarry and Iron mine, while the intact civil population continues producing resource.Gold is earned, according the following formula: 1 killed villager = 5 gold.It’s punished with Honor drop, as it’s considered a crime against humanity. Level 1: +2% Attack; Level 2: +4% Attack; Level 3: +6% Attack; Level 4: +10% Attack; Level 5: +15% Attack,Siege Specialist: increases the limit of Siege Engines which can attack a Fortress simultaneously. It joins the battle after Fortress wall’s destruction.Swordsmen and Spearmen are the only units, except the siege engines, inflicting damage to the Fortress wall. Level 1: +2 Morale; Level 2: +4 Morale; Level 3: +6 Morale; Level 4: +8 Morale; Level 5: +12 Morale,Defender: increases the Morale of the army when defending. They also are not seen by the enemy’s spies.Army’s fighting spirit. When the Honor drops below -100 points, Happiness daily penalty is 5.3% of the attacker's unit parameter 'attack', which is valid only when the attacker is the bigger account.It allows a certain Empire to defend itself from the attacks of another for a 168 hour period. When the wall is smashed, all units get involved in the battle.Second line – 1 zone, where all siege engines are gathered. They fire at the enemy’s units simultaneously and their damage is divided equally between each and every line and its respective zones.The main purpose is destroying the enemy’s army in at least one zone, so that your army could fight with flanking bonus 20% against the rest of the enemy units.If the army of some Front line’s zone destroys the opposite army, the enemy’s Reserves change place and cut off the advancing units. When they reach a next level of experience, they are granted a new skill.